adventures:hole_lot_of_trouble
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| adventures:hole_lot_of_trouble [2023/11/29 10:25] – created - external edit 127.0.0.1 | adventures:hole_lot_of_trouble [2023/12/04 22:16] (current) – cobdrag | ||
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| (// | (// | ||
| - | **An encounter for Rank 1-2 adventurers** | + | **An encounter for Rank 1-2 adventurers.** |
| The village of Dulsbury in the north of Albion has a most peculiar problem -- they have a hole. | The village of Dulsbury in the north of Albion has a most peculiar problem -- they have a hole. | ||
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| ^ CLOAKED BELIEVER (Black Cleric values after the oblique ||| RE 1/2 | | ^ CLOAKED BELIEVER (Black Cleric values after the oblique ||| RE 1/2 | | ||
| ^ ATTACK | 13/14 | Axe (d8,\_6) || | ^ ATTACK | 13/14 | Axe (d8,\_6) || | ||
| - | ^ DEFENCE | 7/8 | Dirt & Refuse (AF 2) || | + | ^ DEFENCE | 7/8 | Dirt & Refuse (AF\_2) || |
| ^ MAGICAL ATTACK | N/A ^ Magic Points | None | | ^ MAGICAL ATTACK | N/A ^ Magic Points | None | | ||
| ^ MAGICAL DEFENCE | 3/4 ^ Health Points | 11/12 | | ^ MAGICAL DEFENCE | 3/4 ^ Health Points | 11/12 | | ||
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| If the players do elect to drop then they pass **Through the Mist** for a second and then emerge underneath, landing in ankle-deep mud and filth. Any player dropping through the mist should test Reflexes to avoid taking a single point of damage. | If the players do elect to drop then they pass **Through the Mist** for a second and then emerge underneath, landing in ankle-deep mud and filth. Any player dropping through the mist should test Reflexes to avoid taking a single point of damage. | ||
| - | {{ : | + | {{ : |
| There is nothing down here but rotted scrolls, papyrus, clothes, old tools, and broken pots and utensils. There is no sign of treasure. | There is nothing down here but rotted scrolls, papyrus, clothes, old tools, and broken pots and utensils. There is no sign of treasure. | ||
| + | |||
| + | ===== Guardian Spirit ===== | ||
| **Until...** the muck suddenly erupts and a grotesque, twisted creature with an axe explodes from the filth. It is skeletal, twice the size of a normal person, and seems to pull the broken items and filth to its body like a magnet, the dirt and grime folding over the cracked and splintered bones like skin and muscle. It wields a huge axe (d8,\_6). | **Until...** the muck suddenly erupts and a grotesque, twisted creature with an axe explodes from the filth. It is skeletal, twice the size of a normal person, and seems to pull the broken items and filth to its body like a magnet, the dirt and grime folding over the cracked and splintered bones like skin and muscle. It wields a huge axe (d8,\_6). | ||
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| ^ GUARDIAN SPIRIT ||| RE 4 | | ^ GUARDIAN SPIRIT ||| RE 4 | | ||
| ^ ATTACK | 17 | Axe (d8,\_6) || | ^ ATTACK | 17 | Axe (d8,\_6) || | ||
| - | ^ DEFENCE | 9 | Dirt & Refuse (AF 2) || | + | ^ DEFENCE | 9 | Dirt & Refuse (AF\_2) || |
| ^ MAGICAL ATTACK | N/A ^ Magic Points | None | | ^ MAGICAL ATTACK | N/A ^ Magic Points | None | | ||
| ^ MAGICAL DEFENCE | 7 ^ Health Points | 12 | | ^ MAGICAL DEFENCE | 7 ^ Health Points | 12 | | ||
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| ^ STEALTH | 15 ^ PERCEPTION | 9\_(Darksight) | ^ STEALTH | 15 ^ PERCEPTION | 9\_(Darksight) | ||
| - | If they defeat the spirit then they can search the refuse at the bottom of the hole. There are riches here -- the Treasure Type is Good for Cash, Gems/ | + | If they defeat the spirit then they can search the refuse at the bottom of the hole. There are riches here -- the Treasure Type is Good for Cash, Gems/ |
| What they do with the hole afterwards is up to them -- it might make for an interesting dig site for scholars or even a local landmark that people will pay to visit! | What they do with the hole afterwards is up to them -- it might make for an interesting dig site for scholars or even a local landmark that people will pay to visit! | ||
| //This article first appeared in [[https:// | //This article first appeared in [[https:// | ||
adventures/hole_lot_of_trouble.1701253559.txt.gz · Last modified: by 127.0.0.1
