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adventures:hole_lot_of_trouble [2023/11/29 10:25] – created - external edit 127.0.0.1adventures:hole_lot_of_trouble [2023/12/04 22:16] (current) cobdrag
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 (//[[tag:jonathanhicks|Jonathan Hicks]]//) (//[[tag:jonathanhicks|Jonathan Hicks]]//)
  
-**An encounter for Rank 1-2 adventurers**+**An encounter for Rank 1-2 adventurers.**
  
 The village of Dulsbury in the north of Albion has a most peculiar problem -- they have a hole. The village of Dulsbury in the north of Albion has a most peculiar problem -- they have a hole.
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 ^ CLOAKED BELIEVER (Black Cleric values after the oblique |||  RE 1/2  | ^ CLOAKED BELIEVER (Black Cleric values after the oblique |||  RE 1/2  |
 ^  ATTACK |  13/14  | Axe (d8,\_6) || ^  ATTACK |  13/14  | Axe (d8,\_6) ||
-^  DEFENCE |  7/8  | Dirt & Refuse (AF 2) ||+^  DEFENCE |  7/8  | Dirt & Refuse (AF\_2) ||
 ^  MAGICAL ATTACK |  N/A  ^  Magic Points |  None  | ^  MAGICAL ATTACK |  N/A  ^  Magic Points |  None  |
 ^  MAGICAL DEFENCE |  3/4  ^  Health Points |  11/12  | ^  MAGICAL DEFENCE |  3/4  ^  Health Points |  11/12  |
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 If the players do elect to drop then they pass **Through the Mist** for a second and then emerge underneath, landing in ankle-deep mud and filth. Any player dropping through the mist should test Reflexes to avoid taking a single point of damage. If the players do elect to drop then they pass **Through the Mist** for a second and then emerge underneath, landing in ankle-deep mud and filth. Any player dropping through the mist should test Reflexes to avoid taking a single point of damage.
  
-{{ :adventures:guardianspirit.png?400|Guardian Spirit by Carlos Castilho}}There is little light down here. The daylight penetrates the mist so that there is some light but it is gloomy. Torches or lanterns will help. +{{ :adventures:guardianspirit.png?300|Guardian Spirit by Carlos Castilho}}There is little light down here. The daylight penetrates the mist so that there is some light but it is gloomy. Torches or lanterns will help. 
  
 There is nothing down here but rotted scrolls, papyrus, clothes, old tools, and broken pots and utensils. There is no sign of treasure. There is nothing down here but rotted scrolls, papyrus, clothes, old tools, and broken pots and utensils. There is no sign of treasure.
 +
 +===== Guardian Spirit =====
  
 **Until...** the muck suddenly erupts and a grotesque, twisted creature with an axe explodes from the filth. It is skeletal, twice the size of a normal person, and seems to pull the broken items and filth to its body like a magnet, the dirt and grime folding over the cracked and splintered bones like skin and muscle. It wields a huge axe (d8,\_6). **Until...** the muck suddenly erupts and a grotesque, twisted creature with an axe explodes from the filth. It is skeletal, twice the size of a normal person, and seems to pull the broken items and filth to its body like a magnet, the dirt and grime folding over the cracked and splintered bones like skin and muscle. It wields a huge axe (d8,\_6).
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 ^ GUARDIAN SPIRIT |||  RE 4  | ^ GUARDIAN SPIRIT |||  RE 4  |
 ^  ATTACK |  17  | Axe (d8,\_6) || ^  ATTACK |  17  | Axe (d8,\_6) ||
-^  DEFENCE |  9  | Dirt & Refuse (AF 2) ||+^  DEFENCE |  9  | Dirt & Refuse (AF\_2) ||
 ^  MAGICAL ATTACK |  N/A  ^  Magic Points |  None  | ^  MAGICAL ATTACK |  N/A  ^  Magic Points |  None  |
 ^  MAGICAL DEFENCE |  7  ^  Health Points |  12  | ^  MAGICAL DEFENCE |  7  ^  Health Points |  12  |
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 ^  STEALTH |  15  ^  PERCEPTION |  9\_(Darksight)  | ^  STEALTH |  15  ^  PERCEPTION |  9\_(Darksight)  |
  
-If they defeat the spirit then they can search the refuse at the bottom of the hole. There are riches here -- the Treasure Type is Good for Cash, Gems/Jewellery, and Magic Items (Dragon Warriors p131) and they may make one automatic roll on the Magic Items table (Dragon Warriors p132).+If they defeat the spirit then they can search the refuse at the bottom of the hole. There are riches here -- the Treasure Type is Good for Cash, Gems/Jewellery, and Magic Items (Dragon Warriors\_p.\_131) and they may make one automatic roll on the Magic Items table (Dragon Warriors\_p.\_132).
  
 What they do with the hole afterwards is up to them -- it might make for an interesting dig site for scholars or even a local landmark that people will pay to visit! What they do with the hole afterwards is up to them -- it might make for an interesting dig site for scholars or even a local landmark that people will pay to visit!
  
 //This article first appeared in [[https://www.drivethrurpg.com/product/330294/Casket-of-Fays-2--a-Dragon-Warriors-RPG-fanzine|Casket of Fays Issue 2]].// //This article first appeared in [[https://www.drivethrurpg.com/product/330294/Casket-of-Fays-2--a-Dragon-Warriors-RPG-fanzine|Casket of Fays Issue 2]].//
adventures/hole_lot_of_trouble.1701253559.txt.gz · Last modified: by 127.0.0.1

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