Casket of Fays DTRPG Itch.io Discord SKG

User Tools

Site Tools


miscellanea:from_mortal_combat_the_bola

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
miscellanea:from_mortal_combat_the_bola [2023/12/03 18:49] cobdragmiscellanea:from_mortal_combat_the_bola [2023/12/03 20:54] (current) cobdrag
Line 22: Line 22:
 Once struck, the target tests EVASION against the bola's SPEED of 15 to avoid becoming entangled. As with any EVASION test, the victim must be aware of the attack to be able to move to avoid the entangling effects of the weapon. If the target fails to evade (or is unable to evade), roll 1d6. Once struck, the target tests EVASION against the bola's SPEED of 15 to avoid becoming entangled. As with any EVASION test, the victim must be aware of the attack to be able to move to avoid the entangling effects of the weapon. If the target fails to evade (or is unable to evade), roll 1d6.
  
-^  Roll  ^ Result || +^  d6  ^ Result || 
-|  1-2  | Legs are caught and the victim falls over. ||+|  1\-2  | Legs are caught and the victim falls over. ||
 |  3  | Left arm is pinned to body. | The target must test Reflexes or drop anything held in the hand of a pinned arm. | |  3  | Left arm is pinned to body. | The target must test Reflexes or drop anything held in the hand of a pinned arm. |
 |  4  | Right arm is pinned to body. | ::: | |  4  | Right arm is pinned to body. | ::: |
Line 29: Line 29:
 |  6  | Neck caught and damage is dealt to the head (d3 ABR vs. head armour, double damage). Target will start to suffocate after a number of rounds equal to their Strength score. || |  6  | Neck caught and damage is dealt to the head (d3 ABR vs. head armour, double damage). Target will start to suffocate after a number of rounds equal to their Strength score. ||
  
-To free themselves, the victim must test Reflexes each round. If an arm is pinned, Reflexes is tested with a -3 penalty (-4 if it is the targets dominant hand) or, if the neck is tangled, -1. If both arms are pinned, escape is not possible without assistance (at least, not within the timeframe of combat). After three successes, the target is free of the bola. If the target has a high Strength (16+), only two successes are required.+To free themselves, the victim must test Reflexes each round. If an arm is pinned, Reflexes is tested with a \-3 penalty (\-4 if it is the target's dominant hand) or, if the neck is tangled, \-1. If both arms are pinned, escape is not possible without assistance (at least, not within the timeframe of combat). After three successes, the target is free of the bola. If the target has a high Strength (16+), only two successes are required.
  
 If the target is struck but not entangled, the bola might still cause damage (d3,\_2) but will not entangle the target. If the target is struck but not entangled, the bola might still cause damage (d3,\_2) but will not entangle the target.
miscellanea/from_mortal_combat_the_bola.1701629343.txt.gz · Last modified: by cobdrag

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki