Foraging - A Revision
This is a revision and expansion of the incomplete Foraging rules found in the Players' Guide. Rather than limit foraging to Hunters exclusively, any character may attempt to forage, though the Hunter profession remains the master of this craft.
After one hour of foraging, a Hunter must roll equal to or under PERCEPTION on a d20. Professions with the Track skill (Knights, Barbarians, and Assassins) make this roll with 2d20 and use the highest valued die. All other professions make a foraging roll with 3d20 and use the highest valued die.
Note that if a human character is foraging during the day, be sure to include the +5 bonus to Perception that daylight provides, as well as the 'Favoured Terrain' ability of the Hunter, if applicable.
Every 10 points of success (or part thereof) generates 1 day of sustenance for a single person. For example, if a character with a PERCEPTION of 18 rolls a 4, they have succeeded by 14 points and find 2 days' worth of sustenance.
The time of year and terrain type adjusts the difficulty of foraging as indicated in the chart below:
Fecund Terrain | +10 PERCEPTION (very easy) |
Fertile Terrain | +5 PERCEPTION (easy) |
Normal Terrain | No modifier (normal) |
Barren Terrain | -5 PERCEPTION (difficult) |
Desolate Terrain | -10 PERCEPTION (very difficult) |
Spring | Summer1) | Autumn | Winter2) | |
---|---|---|---|---|
Forest | Normal | Fertile | Fecund | Barren |
River | Normal | Normal | Fecund | Normal |
Plains | Normal | Normal | Fertile | Barren |
Hills | Normal | Normal | Fertile | Barren |
Marsh | Normal | Normal | Normal | Barren |
Swamp | Barren | Normal | Normal | Barren |
Mountains | Barren | Normal | Normal | Desolate |
Tundra | Barren | Barren | Normal | Desolate |
Desert | Desolate | Desolate | Desolate | Desolate |
Arctic | Desolate | Desolate | Desolate | Desolate |
Ocean3) | Normal | Normal | Normal | Normal |
This article first appeared in Casket of Fays Issue 7.