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professions:barbarian_cultural_variants

The Barbarian Profession - Cultural Variants

(Wayne Imlach)

These rules offer a slightly more varied take on the Barbarian profession, which as it stands only really represents the stereotypical Mercanian or Thulish warrior and doesn't comfortably reflect barbarians of other cultures.

Three new skills are added to the mix: Expert Swimmer, Horse Archery, and Master Slinger.

Expert Swimmer

Barbarian Cultural Variant by BrockprintAn expert swimmer can move far more confidently through the water and moves up to 5m per combat round at full stroke. He can hold his breath for twice as long as a normal person (rounds equal to Strength score ×2) and, when swimming encumbered, deducts only half the usual penalty. When making swimming rolls, an expert swimmer may use Strength or Reflexes (whichever is higher) to determine success.

An expert swimmer can fight aquatic enemies with half the usual penalty; they suffer only −2 to ATTACK and −4 to DEFENCE.

Horse Archery

The warrior may fire a normal bow from horseback (or indeed any moving platform) with no penalty. Attempting such a feat without this skill halves the archer's ATTACK (before taking into account further penalties due to range or illumination). This skill can only be taken if the warrior can ride warhorses and is also a Master Bowman (and is normally only available to barbarians of the Eastern Steppes in any case).

Master Slinger

This skill is exactly the same as the Master Bowman skill, but covers the use of slings rather than bows.

Cultural Skill Adjustments

The basic attributes of the profession (such as ATTACK, DEFENCE, etc.) remain unchanged from the published rules. However, the homeland of the Barbarian determines their starting skills. Note that Wearing Medium Armour (can wear up to AF 4 with no penalty), Berserk, Track, and Ride Warhorse are no longer abilities exhibited by all Barbarians universally!

Some limited skills of the mighty are available from Rank 8 onward – one may be chosen every other rank (i.e., 8, 10, 12, etc.). Main Gauche is now available to Barbarians as a 'Skill of the Mighty' but cannot be used in conjunction with Berserk or Bloodrage, for obvious reasons. A few Barbarians have access to skills normally outside of the Knight or Barbarian profession – Climb, Unarmed Combat, Arrow Cutting, and Adepthood. These are treated exactly as the original skills.

Wear Light Armour signifies that the Barbarian can wear armour up to AF 3 with no penalty and Wear Medium Armour indicates they can wear armour up to AF 4 with no penalty.

Nationality Starting Skills Skills of the Mighty
Mercania Expert Swimmer, Berserk, Wear Medium Armour Ride Warhorse, Bloodrage, Main Gauche, Weaponskill
Thuland Track, Berserk, Wear Medium Armour Ride Warhorse, Bloodrage, Main Gauche, Weaponskill
Eastern Steppe Track, Wear Light Armour, Ride Warhorse, Master Bowman, Horse Archery Wear Medium Armour, Main Gauche, Weaponskill
Gnawing Wastes Track, Berserk, Wear Light Armour, Master Bowman Ride Warhorse, Bloodrage, Main Gauche, Weaponskill
Trackless Ooze Expert Swimmer, Track, Wear Light Armour, Climb, Berserk Bloodrage, Wear Medium Armour, Main Gauche, Weaponskill
Emphidor Expert Swimmer, Track, Climb, Wear Light Armour, Master Slinger Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill
Harogarn Track, Wear Light Armour, Arrow Cutting, Unarmed Combat Ride Warhorse, Adepthood, Main Gauche, Weaponskill
Drakken Peaks Expert Swimmer, Track, Wear Light Armour, Climb, Master Bowman Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill
Kiakuhuru Track, Berserk, Wear Medium Armour Ride Warhorse, Bloodrage, Main Gauche, Weaponskill
Zhenir Ride Warhorse, Berserk, Medium Armour Track, Bloodrage, Main Gauche, Weaponskill
Azure Coast Expert Swimmer, Track, Wear Light Armour, Climb, Berserk Bloodrage, Wear Medium Armour, Main Gauche, Weaponskill
Thanagost Peaks Track, Wear Light Armour, Weaponskill Spear, Master Slinger Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill
Mungoda Track, Expert Swimmer, Climb, Master Slinger, Wear Light Armour Wear Medium Armour, Main Gauche, Weaponskill
Cosh Goyope Track, Expert Swimmer, Climb, Master Bowman, Wear Light Armour Wear Medium Armour, Main Gauche, Weaponskill

This article first appeared in Casket of Fays Issue 4.

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professions/barbarian_cultural_variants.txt · Last modified: 2023/12/04 22:25 by cobdrag

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