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professions:forester

One-Page Profession - The Forester

(Wayne Imlach)

These are the rangers and woodsmen who are common throughout feudal society. Fighting men trained in woodcraft, tracking and moving secretly through the countryside. Foresters must have a Strength of at least 9.

Starting Profile – ATTACK 13; DEFENCE 6; MAGICAL DEFENCE 4; EVASION 4; STEALTH 14; PERCEPTION 6; Health Points 1d6 +8

Track – this operates in the same fashion as the Knight and Barbarian ability (Dragon Warriors p. 63) but the Forester may add his Rank to his PERCEPTION.

Premonition & ESP – these operate in the same fashion as the Mystic abilities (Dragon Warriors p. 34).

Stealth – the Forester may add his Rank to his STEALTH when moving in natural, open terrain (forest, hills, open country, etc.).

Armour – the Forester suffers −2 from both ATTACK and DEFENCE if wearing plate armour (the same penalties as Barbarians and Warlocks).

Starting Equipment – lantern, flint-&-tinder, backpack, bow, quiver containing six arrows, dagger, chain mail armour, 2−20 florins, sword or war axe (treat as a (d6, 5) weapon).

Advancement – Foresters advance in Rank the same way as Barbarians.

Skills of the Mighty – Foresters may choose one Skill of the Mighty from the Knight's selection on attaining Rank 8 and each Rank thereafter.

Background – Foresters use the Mystic background tables when determining past history and origins.

This article first appeared in Casket of Fays Issue 5.

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professions/forester.txt · Last modified: 2023/12/04 22:25 by cobdrag

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