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        <description>Currently only includes articles from Casket of Fays Issues 1\-9 (and Issue 10 to p.\_26).

Welcome to the Red Ruin Wiki

This wiki is a searchable repository of lore collected from Red Ruin publications collected into the following broad categories:</description>
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        <description>Stealing the Enchanted Blade

(Mark Dowson)

Down the corridor, you reach a junction.

	*  Go left
	*  Go right
	*  Return back the way you came

----------

Restart your adventure

This article first appeared in Casket of Fays Issue 10.</description>
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        <description>Mark Dowson

Adventures &amp; Encounters

Stealing the Enchanted Blade 


Miscellanea

Balanced Character Generation</description>
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        <title>stealing_the_enchanted_blade</title>
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        <description>Stealing the Enchanted Blade

(Mark Dowson)

This adventure is suitable for a Rank 4 character.

Breathing hard with your weapon at the ready, looking at the corridor ahead, you reassure yourself that the enchanted blade must be kept somewhere around here.  You have looked pretty much everywhere else, and the guards have been alerted to your presence.</description>
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        <description>Adventures &amp; Encounters

A collection of adventures and encounters.

To Read...

Aestercote 

The Deep Dark Wood 

The Goats 

A Ghost of a Chance 

A Hole Lot of Trouble 

Kidnapping for Fun and Profit 

Lost Knight at the Ford 

One Knight's Crusade 

Over the Gloaming Moor 

A Plenitude of Pazuzus 

The Quarry and the Hunt 

The Ragger Men 

The Salt Marsh Beast 

A Shipload of Trouble 


To Play...

Stealing the Enchanted Blade</description>
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        <description>Stealing the Enchanted Blade

(Mark Dowson)

This adventure is suitable for a Rank 4 character.

Breathing hard with your weapon at the ready, looking at the corridor ahead, you reassure yourself that the enchanted blade must be kept somewhere around here.  You have looked pretty much everywhere else, and the guards have been alerted to your presence.</description>
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        <description>Wayne Imlach

The Bestiary

Frost Phantom 

Mere Troll 


Items

An Artificer's Guide to the Ignis Fatuus 

Trollwares - Hag's Breath 

Trollwares - Hag's Locks

Miscellanea

Berserker Rage 

Bites, Stings, and Venomous Things 

Earning Your Arms 

Fare, Foul and Fey - Roast Basilisk Head 

Foraging - A Revision 


NPCs

Bödvar Bjorn 


Professions

The Barbarian Profession - Cultural Variants 

One-Page Profession - The Forester 

Kenshi 

One-Page Profession - The Trickster</description>
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        <description>Kenshi

(Wayne Imlach)

Here is a simple modification to the basic Knight profession for Far East-style swordsmen (samurai and the like). Note it is designed for vanilla Dragon Warriors.

The signature skill of the Kenshi is the ‘Agile Defence’ – allowing a seasoned warrior to hold his own even if outnumbered dramatically, though at the expense of wearing the heavier armour of Coradian counterparts.</description>
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        <description>Professions

New and updated professions to play.

Arcana Academia - Non-Adventuring Sorcerers 

The Barbarian Profession - Cultural Variants 

Elementalist, Light 

The Forester 

Kenshi 

The Trickster</description>
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        <title>grimoire - [Level 3] </title>
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        <description>The Grimoire

New spells to grace the grimoires of your Dragon Warriors magicians.

Elementalists

Level 2

Fimbülwinter (Water) 

Food from Flesh (Darkness) 


Sorcerers

The Grimoire of Albus Gwydion 

Susuk Magic 


Level 1

Lash 

Susuk Healing 


Level 2

Benefactor 

Moonthread 


Level 3

Lifeforce 


Level 4

Susuk Protection 


Level 5

Beneficent Ally 


Level 6

Susuk Glamour 


Level 8

Soul Vessel 


Level 10

Vessel of Flesh</description>
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