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        <dc:date>2023-12-31T15:23:23+00:00</dc:date>
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        <title>adventures</title>
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        <description>Adventures &amp; Encounters

A collection of adventures and encounters.

To Read...

Aestercote 

The Deep Dark Wood 

The Goats 

A Ghost of a Chance 

A Hole Lot of Trouble 

Kidnapping for Fun and Profit 

Lost Knight at the Ford 

One Knight's Crusade 

Over the Gloaming Moor 

A Plenitude of Pazuzus 

The Quarry and the Hunt 

The Ragger Men 

The Salt Marsh Beast 

A Shipload of Trouble 


To Play...

Stealing the Enchanted Blade</description>
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        <title>aestercote</title>
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        <description>Aestercote

(Tom Clare)

Campfire

As the dusk darkens, the party sees the welcoming glow of a fire off to the south. If they follow it, they find an old man in peasant clothes sitting in the lea of an old standing stone. A meagre stack of firewood lies beside him. If asked, he will gesture a welcome. He will speak only if addressed, but will say that he is called Cobb and is from the village of Aestercote, a day's travel to the east. He is on his way to the Abbey to ask for help</description>
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        <title>deep_dark_wood</title>
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        <description>The Deep Dark Wood

(Bonivant)

An adventure for 4-6 Rank 1 characters

During the full moon, the party travels near a large forest (Fenring, Jewelspider, or Wistren) to find a hamlet in turmoil. A Beast has emerged from the forest at night to slaughter some sheep. The small settlement of farmers are terrified by the creature and beg the party for help! There is more at stake than a few sheep, however. Hunting down and killing the creature responsible will endanger the party and may anger an anc…</description>
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        <title>fairy_knight</title>
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        <description>Fairy Knight

(Chris Jolliffe)

[Fairy Knight by Chris Jolliffe]Elves possess an unceasing curiosity for mortals and their peculiar, short, and unfettered lives. Occasionally one of the Fair Folk will copy some human custom to experience them firsthand, and this is the origin of Fairy Knights.</description>
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        <title>ghost_of_a_chance</title>
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        <description>A Ghost of a Chance

(Damian May)

“The old manor, up on that hill, well, it's haunted. My grand-da, he used to tell me that behind them shuttered windows and that crumbling stone, well, the walls and floor are soaked in blood. He did say that the screams of the damned echo there. I'll tell you, I wouldn't go up, not even if you paid me a pretty penny</description>
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        <title>goats</title>
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        <description>The Goats

(Tom Clare)

Sometime during the day, a herd of shaggy black goats wander over to the party and begin to chew on anything they can reach. They are a nuisance more than anything, and will finally leave if outpaced or shouted at enough. But if they are treated badly they will tell their elfling friends about it and plan revenge.</description>
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        <description>A Hole Lot of Trouble

(Jonathan Hicks)

An encounter for Rank 1-2 adventurers.

The village of Dulsbury in the north of Albion has a most peculiar problem -- they have a hole.

Dulsbury sits on a hill at the edge of Fenring Forest with a commanding view of the surrounding countryside. During a rather vicious thunderstorm, the villagers heard an almighty crash, the ground rumbled, and they woke up to find a huge hole, 20m across, in the field of Farmer Mugger (who grows the finest cabbages this …</description>
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        <description>Kidnapping for Fun and Profit

(Damian May)

An agent of Earl Montombre will set up a meet at a townhouse in Ongus where they and two associates will meet with the group. They are willing to pay the princely sum of 100 crowns for the relocation of a sorceress studying at the Guild Hall of the Masterful Apothecaries and Alchemists Fellowship to Cynewulf Magister's private tower on Montombre's estate. They will collect her by dawn the day after tomorrow, from a flour mill some two hours outside On…</description>
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        <description>Lost Knight at the Ford

(Tom Clare)

The party comes to a shallow river at the edge of the moor. Beyond lies the dark treeline of Jewelspider Wood and, to the north, open pasture and the lands of men.

Directly across the rushing waters, they see a tattered half-fallen tent on the other side. A cooking pot and spit are overgrown with weeds. The river widens here and the waters are only ankle-deep. As soon as they step out onto the shifting stones, an armoured knight emerges from the tent. His s…</description>
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        <description>One Knight's Crusade

(James Healey)

An adventure for 4-6 Rank 1 characters

The players are recruited by Sir Gunthar, a vassal knight of Baron Grisaille. Recently returned from the Crusades, he found his family dead or scattered. His sole surviving relative and nephew, Will, having been corrupted by a mysterious Barbarian, had joined this band of brigands who had usurped the family lands.</description>
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        <title>over_the_gloaming_moor</title>
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        <description>Over the Gloaming Moor

(Andrew Wright)

A sandpit adventure for low- to mid-Rank adventurers

“The Gloaming Moor? You’ll not venture there after dark, laddie! Not if you want to retain possession of your body, mind and soul!”
- Bertram the Pastor, Edgeham</description>
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        <description>A Plenitude of Pazuzus

(David M. Donachie)

The Pazuzus are masters of disguise. There are many ways to meet them on the road and not know the danger that awaits you. Roll 1d20, and consult below to see what may befall you.

	*  The crimson knight, a haggard questing knight in battered red plate. The plate is real (AF</description>
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        <description>The Quarry and the Hunt

(Tom Clare)

A far hunting horn comes echoing from out across the moor.

Ten minutes later, without warning, a man bursts from a tussock and falls across the path in front of the party. His fine clothes are torn and dirty, and his eyes are wild. He stares unseeingly at them, then staggers to his feet and takes off again almost immediately, being lost to sight among the hillocks and bushes.</description>
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        <dc:date>2023-11-29T16:18:26+00:00</dc:date>
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        <description>The Ragger Men

(Tom Clare)

A terrible stench wafts to the party from a nearby copse, and any horses will baulk. If they investigate, they will find a horrible sight: a group of six tattered corpses sitting around a long-extinguished fire. Still more horrible, if anyone makes a loud sound, the corpses will jerk their heads in the sound of the direction and then stagger to their feet to investigate. They are ghasts, and will attack anyone who invades their camp.</description>
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        <dc:date>2023-11-29T22:24:05+00:00</dc:date>
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        <description>The Salt Marsh Beast

(Chris and Stella Meacham)

A peasant by the name of Grom is missing. His wife, Adelen, approaches the party to assist in the search for her husband, as his errands should have been completed by now. A good character or a Knight may be inclined to help, if not, a Sergeant of the Guards will later approach the party discreetly. They cannot be seen, publicly, to be overly concerned with finding this peasant, but there is a reward on offer. The man will seem uncomfortable bein…</description>
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        <dc:date>2023-12-03T18:34:38+00:00</dc:date>
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        <title>shipload_of_trouble</title>
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        <description>A Shipload of Trouble

(Jonathan Hicks and David M. Donachie)

An adventure for Rank 4-5 characters.

A hard day's ride north of Clyster sits Whinby, a small coastal settlement of fishermen and shipwrights, nestled inside a cove with beaches stretching for miles in either direction. It enjoys a plentiful bounty of fish, and many along the coast of the Mergeld Sea come to the town to utilise their excellent shipbuilding skills as well as take advantage of the trade that passes through.</description>
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