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        <title>balanced_character_generation</title>
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        <description>Balanced Character Generation

(Mark Dowson)

When it comes to rolling up new characters, there is often someone blessed with fey luck with the values they roll for their characteristics, while someone else is cursed to roll abysmally. The luck-imbued person perhaps rolls 18s as often as their cursed friend rolls around 12.</description>
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        <title>bareshirt</title>
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        <description>Bäreshirt - A Skill of the Mighty

(Jonas Esser)

Some barbarians adopt a fighting style based on free movement. Relieving themselves from the weight and bulk of armour, they are able to reach their full potential, moving with strength, swiftness and grace. Fighting unarmoured is risky, however, and it takes only a few missteps to end up dead when you have no armour to rely on.</description>
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        <title>bearing_arms_in_albion</title>
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        <description>Bearing Arms in Albion

(Shaun Hately)

My own Dragon Warriors games have long been enhanced by the use of heraldry. Describing how this occurs, and especially outlining all the laws and traditions of heraldry in my (or any version) of Albion and Legend goes beyond the possible scope of this article</description>
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        <description>Berserker Rage

(Wayne Imlach)

This replaces Bloodrage from the original rules, replacing it with an ability that gradually becomes more powerful as the Barbarian increases in rank.

As this ability more closely resembles the traditional interpretation of becoming a berserker, it is suggested that the original 'Berserk' rule be renamed to something more appropriate, such as 'Aggressive Combat Style', and this rule takes on the true 'Berserk' title.</description>
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        <dc:date>2023-12-07T18:53:45+00:00</dc:date>
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        <title>bites_stings_and_venomous_things</title>
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        <description>Bites, Stings, and Venomous Things

(Wayne Imlach)

This is a variant on the standard DW Poison rules.

There is no 'instant death' roll as in the original rules, and a character cannot randomly be immune to a poison; rather, it applies the detrimental effects over time.</description>
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        <dc:date>2023-12-03T20:52:46+00:00</dc:date>
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        <title>cheval_de_frise</title>
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        <description>Cheval de Frise

(Brock)

[Cheval de Frise by Brockprint]A cheval de frise was a medieval defensive anti-cavalry measure consisting of a portable frame (often just a log) with many projecting long spikes or spears. These simple anti-cavalry measures remained in use right up to the 19th</description>
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        <dc:date>2023-12-03T19:22:51+00:00</dc:date>
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        <title>dragon_warriors_a_personal_perspective</title>
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        <description>Dragon Warriors - A Personal Perspective

(Shaun Hately)

Hello Shaun. Please can you tell us a little about yourself?

[Shaun Hately by Richard Smith]I'm a schoolteacher and aspiring author living in Melbourne, Australia -- I teach gifted (very smart) kids for a living and rely on the social interaction and mental stimulation I get from gaming to keep me sane.</description>
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        <dc:date>2023-11-29T10:26:03+00:00</dc:date>
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        <title>earning_your_arms</title>
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        <description>Earning Your Arms

(Wayne Imlach)

Enchanted arms and armour do not confer magical combat bonuses to their owner immediately. Every 28 days, a character
may attempt to roll equal to or under their Psychic Talent or Looks (whichever is higher) on a d20 to obtain a single point of magical bonus. Any connection to a previous owner is then severed. This is repeated until all available bonus points are gained. If an item has become associated with a family or organisation (such as a military order), …</description>
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        <dc:date>2023-11-29T10:26:03+00:00</dc:date>
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        <title>entry_from_the_journal_of_usopi_venia</title>
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        <description>Entry from the Journal of Usopi Venia

(Ults)

From the Glissom: Dark Heritage Campaign

It has been less than a week since our departure from Glissom City, spurred on as we were by the abduction of the city's King and the supposedly eternal flame the locals believe wards off ancient and evil gods. Although I know Gatanades protects his servants, even I have felt a chill fear seeping into my bones since the Hawks of Nem made off with their prizes. In such a state we set out for the Lost City wit…</description>
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        <title>falling_damage</title>
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        <description>Falling Damage

(David M. Donachie)

[Falling Damage by David M. Donachie]

This article first appeared in the Casket of Fays Issue 3.</description>
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        <dc:date>2023-11-29T10:26:03+00:00</dc:date>
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        <title>fare_foul_and_fey</title>
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        <description>Fare, Foul and Fey - Roast Basilisk Head

(Wayne Imlach)

A delicacy typically only sampled by wealthy, thrill-seeking nobles, a basilisk head needs to be carefully butchered to avoid the poisonous, calcifying effects of the creature's eyes and beak overly contaminating the remaining flesh.</description>
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        <dc:date>2023-12-03T19:24:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>foraging_a_revision</title>
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        <description>Foraging - A Revision

(Wayne Imlach)

This is a revision and expansion of the incomplete Foraging rules found in the Players' Guide. Rather than limit foraging to Hunters exclusively, any character may attempt to forage, though the Hunter profession remains the master of this craft.</description>
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        <dc:date>2023-12-03T20:54:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>from_mortal_combat_the_bola</title>
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        <description>From Mortal Combat, the Bola

(Cobwebbed Dragon)

For this foray into the inspiring pages of the Mortal Combat RPG, I decided to bring back a new weapon to Dragon Warriors, the bola.

What is a Bola?

[Bola by Brockprint]A bola is a thrown weapon made of weights on the ends of interconnected cords. Typically, a bola has three balls, each attached to one end of a knotted Y-shaped cord. The two heavy balls at the front strike the target first and the third (typically lighter) ball attached to the …</description>
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        <dc:date>2023-12-03T14:39:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>games_of_legend</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:games_of_legend&amp;rev=1701614379&amp;do=diff</link>
        <description>Games of Legend

(Andrew Wright)

The games Finger of Fate, Jacks, and Mix-Up are all taken from the Golden Dragon gamebook The Eye of the Dragon (1985, reprinted 2016). The inspiration for this version of Chess comes from the Golden Dragon gamebook Crypt of the Vampire. Spiral of Gold comes from the Blood Sword gamebook The Battlepits of Krarth, while Krarthian Chequers comes from its sequel, The Kingdom of Wyrd.</description>
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        <dc:date>2023-11-29T10:26:03+00:00</dc:date>
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        <title>inspiring_the_cunning_folk</title>
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        <description>Mortal Combat: Inspiring the Cunning Folk

(Cobwebbed Dragon)

For this article, I have been inspired by the Mortal Combat spellbook -- not to write new spells for adventuring magicians, but to write about the weaker magics appropriate to the ritualistic practices of the Cunning Folk introduced in The Elven Crystals. Each of the rituals presented have come from the low-level spells of the Mortal Combat spellbook.</description>
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        <dc:date>2023-12-07T18:24:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>interview_with_the_cobwebbed_dragon</title>
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        <description>Interview with the Cobwebbed Dragon

(Cobwebbed Dragon)

Tell us one or two lines about who the Cobwebbed Dragon is.

My real name is Lee, and I'm a 40-something British guy with a day job in IT and strong opinions about the Oxford comma. Outside of work and Dragon Warriors, I enjoy co-operative boardgaming, creative writing, socialising over coffee, and my fitness.</description>
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        <dc:date>2023-12-05T19:03:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ki_or_spirit</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:ki_or_spirit&amp;rev=1701802987&amp;do=diff</link>
        <description>Ki (or Spirit)

(Dominic Bailey)

For game purposes, this is grossly oversimplified as spirit energy and quantified by Ki points. Characters have a pool of these, starting with one at character generation, that they can spend to gain an advantage on a dice roll (i.e., roll twice and take the best result). Characters who entirely deplete their Ki reserves will recover one following a good night's sleep. Otherwise, Ki is awarded by the GM fiat for positive supernatural interactions and play reward…</description>
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        <dc:date>2023-12-31T13:19:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>miscellanea</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:miscellanea&amp;rev=1704028799&amp;do=diff</link>
        <description>Miscellanea

A cornucopia of unclassified content!

Balanced Character Generation 

Bäreshirt - A Skill of the Mighty 

Bearing Arms in Albion 

Berserker Rage 

Bites, Stings, and Venomous Things 

Cheval de Frise 

Earning Your Arms 

Entry from the Journal of Usopi Venia 

Falling Damage 

Fare, Foul and Fey 

Foraging - A Revision 

Ki (or Spirit) 

Mortal Combat 

Mortal Combat: Inspiring the Cunning Folk 

Mortal Combat's Healing Magic 

Prophecy in Dragon Warriors 

Spark Tables 

Spell F…</description>
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        <dc:date>2023-11-29T22:36:07+00:00</dc:date>
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        <title>mortal_combat</title>
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        <description>Mortal Combat

(Cobwebbed Dragon)

Mortal Combat is the precursor RPG to the Dragon Warriors RPG written by Steve Foster and Dave Morris and contains many recognisable Dragon Warriors elements, including a formative version of the Dishearten spell called Decardialisation -- two such great names for that spell that it is hard to choose between them!</description>
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        <dc:date>2023-12-05T13:41:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mortal_combats_healing_magic</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:mortal_combats_healing_magic&amp;rev=1701783702&amp;do=diff</link>
        <description>Mortal Combat's Healing Magic

(Cobwebbed Dragon)

Unlike some of its peer FRPGs, injury in Dragon Warriors can debilitate an adventurer for a long time -- combat and traps are genuinely dangerous and such wounds are not easily laughed aside or healed. Sorcerous healing is a precious commodity to a Dragon Warriors adventurer and something on which it is easy, if available, to become dependent.</description>
    </item>
    <item rdf:about="https://redruin.org/wiki/doku.php?id=miscellanea:prophecy_in_dragon_warriors&amp;rev=1701253564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-29T10:26:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prophecy_in_dragon_warriors</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:prophecy_in_dragon_warriors&amp;rev=1701253564&amp;do=diff</link>
        <description>Prophecy in Dragon Warriors

(Stephen Keightley)

[Prophecy by Brockprint]While there are many rules options that cover Prophecy, most only deal with pure game mechanics. These rules are perfectly acceptable to be used as-is, just like any other class feature, spell, or ability without any further effort if impact on mechanics is all you are looking for.</description>
    </item>
    <item rdf:about="https://redruin.org/wiki/doku.php?id=miscellanea:spark_tables&amp;rev=1701632096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-03T19:34:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spark_tables</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:spark_tables&amp;rev=1701632096&amp;do=diff</link>
        <description>Spark Tables

(Dominic Bailey)

In his excellent RPG, Electric Bastionland, Chris McDowall provides Spark Tables for the use of the referee (although he uses the term 'Conductor'). These are simply a few d20 tables sprinkled with setting-appropriate terms to act as inspiration when you need something to kick start the imagination. When my own game prep process of staring out the window and drinking coffee fails me, I resort to similar measures. After all, if someone has a good idea then I'm all …</description>
    </item>
    <item rdf:about="https://redruin.org/wiki/doku.php?id=miscellanea:spell_failures&amp;rev=1701636964&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-03T20:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spell_failures</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:spell_failures&amp;rev=1701636964&amp;do=diff</link>
        <description>Spell Failures

(Christian Hagga)

This alternative rule is offered for GMs who feel that the existing 'random spell' result of miscasting doesn't fit their campaign. This rule focuses on the consequences of magical energies becoming uncontrolled, where no spell has been formed.</description>
    </item>
    <item rdf:about="https://redruin.org/wiki/doku.php?id=miscellanea:stone_soup&amp;rev=1701253564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-29T10:26:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stone_soup</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:stone_soup&amp;rev=1701253564&amp;do=diff</link>
        <description>Stone Soup

(Shaun Hately)

Many -- although not all -- taverns in Ongus practice the tradition of 'Stone Soup' -- that is, a large cauldron of a thick soup or stew, generally referred to as scumgullion or slumgullion, that is kept cooking constantly on a fire, for all to share. Those who can afford it are expected to pay for a bowl</description>
    </item>
    <item rdf:about="https://redruin.org/wiki/doku.php?id=miscellanea:sultans_eye&amp;rev=1701297232&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-29T22:33:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sultans_eye</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:sultans_eye&amp;rev=1701297232&amp;do=diff</link>
        <description>The Sultan's Eye

(David M. Donachie)

This story is told of Sultan Matul the Magnificent, who was the great-grandfather of our blessed Sultan, may the Illuminate watch over him.

It is said that in his younger days, Matul was a great warrior, who often took to the field against the enemies of Opalar, which were many, and which beset the kingdom from every side. He was seldom in his palace, or out of his armour, and it was said that only by the strength of his sword-arm was the Sultanate kept sa…</description>
    </item>
    <item rdf:about="https://redruin.org/wiki/doku.php?id=miscellanea:sumo&amp;rev=1701275211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-29T16:26:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sumo</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:sumo&amp;rev=1701275211&amp;do=diff</link>
        <description>Sumo

(Dominic Bailey)

Dragon Warriors has no official rules for grappling or wrestling of any kind so, in order to resolve a bout of sumo with a boisterous Yamawaro (a type of mountain yokai), I dug into my memory for old rules from other systems that I might be happy with. In general, grappling is hard to get right in RPGs. Either the author of the rules doesn't understand it or they understand it too well, giving rise to the situation that grappling is usually abstracted too much or presente…</description>
    </item>
    <item rdf:about="https://redruin.org/wiki/doku.php?id=miscellanea:talking_with_damian&amp;rev=1704030450&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-31T13:47:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>talking_with_damian</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:talking_with_damian&amp;rev=1704030450&amp;do=diff</link>
        <description>Talking with Damian

(Damian May)

This issue we talk with Damian May. This is a name that has a long and storied history. I well remember his work under one or two of his nom-de-plumes back in the early days of Dragon Warriors online activity. Anyways, enough from me. Over to</description>
    </item>
    <item rdf:about="https://redruin.org/wiki/doku.php?id=miscellanea:tavern_brawl&amp;rev=1701256835&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-29T11:20:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tavern_brawl</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:tavern_brawl&amp;rev=1701256835&amp;do=diff</link>
        <description>Tavern Brawl

(Tony Garcia)

Taverns can prove interesting places for any adventure. Anything can happen, including a good brawl! How about a simple table to determine how the brawl started? What's the reason for the beat up beginning? Roll 2d6 below and have fun!</description>
    </item>
    <item rdf:about="https://redruin.org/wiki/doku.php?id=miscellanea:tribute_to_russ_nicholson&amp;rev=1702802388&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-17T08:39:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tribute_to_russ_nicholson</title>
        <link>https://redruin.org/wiki/doku.php?id=miscellanea:tribute_to_russ_nicholson&amp;rev=1702802388&amp;do=diff</link>
        <description>A Tribute to Russ Nicholson

(Dave Morris)

Russ Nicholson is probably best known to gamers from his work on The Warlock of Firetop Mountain, the Warlock boardgame, and Fiend Folio. I helped out with playtesting Warlock at Games Workshop and remember gazing in rapture over the gorgeously glossy spell cards with Russ's precise and evocative artwork. Few artists would even begin to know what to do with concepts like invisibility or flight, but Russ was a real magician.</description>
    </item>
</rdf:RDF>
