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        <description>Arcana Academia

(Shaun Hately)

To create scrolls, a Sorcerer must be Rank 4. To create potions, they must be of at least Rank 6 while some potions require them to have reached Rank 10. And there are magic items that require even greater levels of power. In most Dragon Warriors games, magic items are reasonably rare, but the question arises as to who is manufacturing these items. How many adventuring Sorcerers can take months or years off to create these wonders and still continue adventuring i…</description>
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        <description>The Barbarian Profession - Cultural Variants

(Wayne Imlach)

These rules offer a slightly more varied take on the Barbarian profession, which as it stands only really represents the stereotypical Mercanian or Thulish warrior and doesn't comfortably reflect barbarians of other cultures.</description>
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        <title>forester</title>
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        <description>One-Page Profession - The Forester

(Wayne Imlach)

These are the rangers and woodsmen who are common throughout feudal society. Fighting men trained in woodcraft, tracking and moving secretly through the countryside. Foresters must have a Strength of at least 9.</description>
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        <title>kenshi</title>
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        <description>Kenshi

(Wayne Imlach)

Here is a simple modification to the basic Knight profession for Far East-style swordsmen (samurai and the like). Note it is designed for vanilla Dragon Warriors.

The signature skill of the Kenshi is the ‘Agile Defence’ – allowing a seasoned warrior to hold his own even if outnumbered dramatically, though at the expense of wearing the heavier armour of Coradian counterparts.</description>
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        <description>Light Elementalist

(James Healey &amp; Joshua Roach)

Before the rise of the True Faith, there existed seven Elemental Paths, the traditional five as well as Light and Time. As the True Faith spread, Elementalists of Light made friends with these newcomers (particularly the Tamorians) and welcomed them, seeing how they shared common beliefs. Yet that trust would be misplaced.</description>
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        <description>Professions

New and updated professions to play.

Arcana Academia - Non-Adventuring Sorcerers 

The Barbarian Profession - Cultural Variants 

Elementalist, Light 

The Forester 

Kenshi 

The Trickster</description>
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        <title>trickster</title>
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        <description>One-Page Profession - The Trickster

(Wyane Imlach)

Not as specialised as an Assassin and more suited to the adventuring life. A thief-cum-mercenary who can turn their hand to all sorts of mischief.

Tricksters must have Reflexes of at least 9.

Starting Profile</description>
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