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bestiary:gloomvile [2023/12/03 14:40] cobdragbestiary:gloomvile [2023/12/04 22:20] (current) cobdrag
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 Gloomviles typically manifest in set circular locations of arcane power; a pentagram lit by large wax candles, for example, or a round group of toadstools in a forest clearing, or even a ring of standing stones beneath a moon-lit sky (for example, see [[adventures:over_the_gloaming_moor|Over the Gloaming Moor]]). They cannot leave the boundaries of their place of manifestation, but will beg for visitors to enter, and (if the victims are stupid enough to do so), set upon them with flailing talons.  Gloomviles typically manifest in set circular locations of arcane power; a pentagram lit by large wax candles, for example, or a round group of toadstools in a forest clearing, or even a ring of standing stones beneath a moon-lit sky (for example, see [[adventures:over_the_gloaming_moor|Over the Gloaming Moor]]). They cannot leave the boundaries of their place of manifestation, but will beg for visitors to enter, and (if the victims are stupid enough to do so), set upon them with flailing talons. 
  
-If a Gloomvile causes a critical hit in combat (i.e., a roll of 1 on the d20 Hit Roll), it has grabbed its opponent's throat with both hands and throttled the victim for 10 Health Points damage, armour notwithstanding. A Gloomvile will regenerate 1 Health Point per Round if they have taken damage from a non-magical weapon; spells and magical weapons wound them normally, while the touch of a relic will reduce them to a puff of grey smoke. Once per day, a Gloomvile may cast the //Benight// spell (see Dragon Warriors p105), though without the attendant Geas misfortune.+If a Gloomvile causes a critical hit in combat (i.e., a roll of 1 on the d20 Hit Roll), it has grabbed its opponent's throat with both hands and throttled the victim for 10 Health Points damage, armour notwithstanding. A Gloomvile will regenerate 1 Health Point per Round if they have taken damage from a non-magical weapon; spells and magical weapons wound them normally, while the touch of a relic will reduce them to a puff of grey smoke. Once per day, a Gloomvile may cast the //Benight// spell (see Dragon Warriors\_p.\_105), though without the attendant Geas misfortune.
  
 {{ :bestiary:gloomvile.png?300|Gloomvile by Andrew Wright}}The one major weakness of the Gloomviles is their predilection for playing games of all sorts and kinds. If a visitor is smart enough to remain outside the Gloomviles' confinement, they may be pleaded with to come to the edge of the invisible prison and "play just one game!" Accepting the request will provoke a certain sad joy in the horrible creatures, who will eagerly bring out dice, counters, boards, and tattered rulebooks, crouching just inside their circular gaol, keen to play! {{ :bestiary:gloomvile.png?300|Gloomvile by Andrew Wright}}The one major weakness of the Gloomviles is their predilection for playing games of all sorts and kinds. If a visitor is smart enough to remain outside the Gloomviles' confinement, they may be pleaded with to come to the edge of the invisible prison and "play just one game!" Accepting the request will provoke a certain sad joy in the horrible creatures, who will eagerly bring out dice, counters, boards, and tattered rulebooks, crouching just inside their circular gaol, keen to play!
bestiary/gloomvile.1701614403.txt.gz · Last modified: by cobdrag

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