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professions:barbarian_cultural_variants

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professions:barbarian_cultural_variants [2023/11/27 22:40] cobdragprofessions:barbarian_cultural_variants [2023/12/04 22:25] (current) cobdrag
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 {{ :professions:barbarianculturalvariant.png?300|Barbarian Cultural Variant by Brockprint}}An expert swimmer can move far more confidently through the water and moves up to 5m per combat round at full stroke. He can hold his breath for twice as long as a normal person (rounds equal to Strength score ×2) and, when swimming encumbered, deducts only half the usual penalty. When making swimming rolls, an expert swimmer may use Strength or Reflexes (whichever is higher) to determine success. {{ :professions:barbarianculturalvariant.png?300|Barbarian Cultural Variant by Brockprint}}An expert swimmer can move far more confidently through the water and moves up to 5m per combat round at full stroke. He can hold his breath for twice as long as a normal person (rounds equal to Strength score ×2) and, when swimming encumbered, deducts only half the usual penalty. When making swimming rolls, an expert swimmer may use Strength or Reflexes (whichever is higher) to determine success.
  
-An expert swimmer can fight aquatic enemies with half the usual penalty; they suffer only -2 to ATTACK and -4 to DEFENCE.+An expert swimmer can fight aquatic enemies with half the usual penalty; they suffer only \-2 to ATTACK and \-4 to DEFENCE.
  
 ===== Horse Archery ===== ===== Horse Archery =====
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 ===== Cultural Skill Adjustments ===== ===== Cultural Skill Adjustments =====
  
-The basic attributes of the profession (such as ATTACK, DEFENCE, etc.) remain unchanged from the published rules. However, the homeland of the Barbarian determines their starting skills. Note that Wearing Medium Armour (can wear up to AF with no penalty), Berserk, Track, and Ride Warhorse are no longer abilities exhibited by all Barbarians universally!+The basic attributes of the profession (such as ATTACK, DEFENCE, etc.) remain unchanged from the published rules. However, the homeland of the Barbarian determines their starting skills. Note that Wearing Medium Armour (can wear up to AF\_4 with no penalty), Berserk, Track, and Ride Warhorse are no longer abilities exhibited by all Barbarians universally!
  
-Some limited skills of the mighty are available from Rank onward -- one may be chosen every other rank (i.e., 8, 10, 12, etc.). Main Gauche is now available to Barbarians as a 'Skill of the Mighty' but cannot be used in conjunction with Berserk or Bloodrage, for obvious reasons. A few Barbarians have access to skills normally outside of the Knight or Barbarian profession -- Climb, Unarmed Combat, Arrow Cutting, and Adepthood. These are treated exactly as the original skills. +Some limited skills of the mighty are available from Rank\_8 onward -- one may be chosen every other rank (i.e., 8, 10, 12, etc.). Main Gauche is now available to Barbarians as a 'Skill of the Mighty' but cannot be used in conjunction with Berserk or Bloodrage, for obvious reasons. A few Barbarians have access to skills normally outside of the Knight or Barbarian profession -- Climb, Unarmed Combat, Arrow Cutting, and Adepthood. These are treated exactly as the original skills. 
  
-Wear Light Armour signifies that the Barbarian can wear armour up to AF with no penalty and Wear Medium Armour indicates they can wear armour up to AF with no penalty.+Wear Light Armour signifies that the Barbarian can wear armour up to AF\_3 with no penalty and Wear Medium Armour indicates they can wear armour up to AF\_4 with no penalty.
  
 ^  Nationality  ^ Starting Skills ^ Skills of the Mighty | ^  Nationality  ^ Starting Skills ^ Skills of the Mighty |
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 |  Mungoda  | Track, Expert Swimmer, Climb, Master Slinger, Wear Light Armour | Wear Medium Armour, Main Gauche, Weaponskill | |  Mungoda  | Track, Expert Swimmer, Climb, Master Slinger, Wear Light Armour | Wear Medium Armour, Main Gauche, Weaponskill |
 |  Cosh Goyope  | Track, Expert Swimmer, Climb, Master Bowman, Wear Light Armour | Wear Medium Armour, Main Gauche, Weaponskill | |  Cosh Goyope  | Track, Expert Swimmer, Climb, Master Bowman, Wear Light Armour | Wear Medium Armour, Main Gauche, Weaponskill |
 +
 +//This article first appeared in [[https://www.drivethrurpg.com/product/350778/Casket-of-Fays-4--a-Dragon-Warriors-RPG-fanzine|Casket of Fays Issue 4]].//
professions/barbarian_cultural_variants.1701124823.txt.gz · Last modified: by cobdrag

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